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Mesh

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=Mesh Tools=
By clicking the {{Inline button|editSelectedAction.png}} the '''edit mesh''' toolbar becomes available. The mesh tools are automatically applied in some measure during mesh generation, it is seldom necessary to furtherly edit the mesh.
{{Screenshot|meshtools.png}}
;{{List button|fillHolesAction.png}} Fill Holes: Detects and filles one or more holes in a mesh. This option will be explained in detail later in this page.
;{{List button|flipNormalsAction.png}} Flip Normals: Flips the normals of the mesh inverting the upper surface with its bottom part. This tool is automatically performed in the impression and bite profiles.
;{{List button|fixProblemsAction.png}} Fix Mesh: Detects Automatically detects and fixes the structural issues of a mesh. This option will be explained in detail later in this page, if there are any.
;{{List button|smoothAction.png}} Smooth: Advanced tool to smooth and sharpen a mesh. This option will be explained in detail later in this page.
;{{List button|decimateAction.png}} Decimate: Reduces the number of triangles of a mesh, and incidentally the weight of the generated STL file. This option will be explained in detail later in this page.
;{{List button|clearSelAction.png}} Clear Selection ({{Inline button|Key_ctrl.png}} + C) : Deselects all the data.
===Fill All Holes===
This is an interactive tool that allows to fill the holes in the currently selected mesh.
 
[[File:fill-holes.gif]]
 
As shown in the video, drag the bar to choose the size of the holes that need to be filled. The holes contour will turn red when they are selected. Click apply to accept and fill the selected holes.
 
===Smooth===
 
This tool smooths the whole surface of the mesh, compensating its irregularities, if there are any.
 
{{Screenshot|smooth.png}}
 
This tool applies two parameters:
 
;Strenght
How much the tool can change the object surface. The higher the value the more the mesh is smoothed and sharpened.
 
;Sensitivity
How many parts of the surface will be identified as 'Details' (margins, edges). The details parts will be sharpened, but not smoothed.
 
===Decimate===
 
This tool reduces the number of triangles in a mesh, to save more space, trying to preserve as much detail as possible.
 
{{Screenshot|decimate.png}}
 
It is possible to insert a percentage of triangles to be kept (For example 50% to halve the mesh size).
 
It is also possible to establish a tolerance value. If the tolerance is enabled, the software will stop the decimation when this would modify the mesh more than the tolerance parameter.
 
On the bottom of the dialog appears the initial number of triangles (or Faces) and the number of triangles after decimation.
 
Just click on Apply to see the result.
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