Difference between revisions of "Interaction"

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== Main View ==  
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== Main View == <!--T:39-->
  
Here below is displayed an example of 3D interaction on a selected Mesh in OpticalRevEngDental.
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<!--T:40-->
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Here below is displayed an example of 3D interaction on a selected Mesh in ScanWay.
  
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<!--T:41-->
 
{{Screenshot|3DView.PNG}}
 
{{Screenshot|3DView.PNG}}
  
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<!--T:42-->
 
It is possible to interact with the 3D View using the mouse and the keyboard, the context menu, the view menu and the view toolbar.
 
It is possible to interact with the 3D View using the mouse and the keyboard, the context menu, the view menu and the view toolbar.
  
=== Mouse Interaction ===  
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=== Mouse Interaction === <!--T:43-->
  
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<!--T:44-->
 
The user can interact with the orientation of the 3D object through either the use of the mouse or more specific tools that can be selected in the ''Context menu''.
 
The user can interact with the orientation of the 3D object through either the use of the mouse or more specific tools that can be selected in the ''Context menu''.
  
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<!--T:45-->
 
Here below, find the list of the provided mouse/keyboard combinations:
 
Here below, find the list of the provided mouse/keyboard combinations:
  
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=== Context Menu and View Menu ===   
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=== Context Menu and View Menu === <!--T:46-->  
  
  
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<!--T:47-->
 
The view menu and the 3D View context menu contain some tools that can be used to interact with the 3D View.
 
The view menu and the 3D View context menu contain some tools that can be used to interact with the 3D View.
  
; {{Inline button|undoAction.png}}  Undo ({{Inline button|Key_ctrl.png}} + Z) : Cancels the last command and goes back as many times as it is pushed.
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<!--T:48-->
; {{Inline button|redoAction.png}}  Redo ({{Inline button|Key_ctrl.png}} + Y) : Cancels the last undo command and takes the image back as many times as it is pushed.
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{{Screenshot|3DView2.png}}
; {{Inline button|frameAllAction.png}} Frame All ({{Inline button|Key_ctrl.png}} + A / F) : the 3D camera will move to show, on the screen, all the current selected 3D Objects.
 
; {{Inline button|ViewMenu.png}} 3DView: sub-menu to apply default 3D views:
 
  
 
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<!--T:49-->
// CAMBIARE ORDINE E STILE SPIEGAZIONE MENU//
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; {{List button|undoAction.png}}  Undo ({{Inline button|Key_ctrl.png}} + Z) : Cancels the last command and goes back as many times as it is pushed.
 
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; {{List button|redoAction.png}}  Redo ({{Inline button|Key_ctrl.png}} + Y) : Cancels the last undo command and takes the image back as many times as it is pushed.
 
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; {{List button|frameAllAction.png}} Frame All ({{Inline button|Key_ctrl.png}} + A / F) : the 3D camera will move to show, on the screen, all the current selected 3D Objects.
 
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; {{List button|ViewMenu.png}} 3DView: sub-menu to apply default 3D views and options:
* '''Rotation On View''' : if this option is enabled, the rotation will ignore the current selected 3D Objects; if it is disabled, the center of the rotation will be the baricenter of the selected 3D Objects
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* {{List button|FrontViewAction.png}} Front View ( {{Inline button|Key_alt.png}} + 1)
* '''Area Frame Tool''': this tool allows to draw with {{Inline button|Mouse_left.png}} a rectangle. The rectangle will become the new camera view.
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* {{List button|BackViewAction.png}} Back View ( {{Inline button|Key_alt.png}} + 2)
* '''Center View''' ({{Inline button|Key_ctrl.png}} + P) : the currently selected 3D Objects are moved at the center of the screen without changing their Zoom
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* {{List button|TopViewAction.png}}  Top View ( {{Inline button|Key_alt.png}} + 3)
* '''Standard Poses''' : sub-menu to apply default 3D views:
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* {{List button|BottomViewAction.png}} Bottom View ( {{Inline button|Key_alt.png}} + 4)
** '''Front''' ( {{Inline button|Key_alt.png}} + 1)
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* {{List button|LeftViewAction.png}} Left View( {{Inline button|Key_alt.png}} + 5)
** '''Back''' ( {{Inline button|Key_alt.png}} + 2)
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* {{List button|RightViewAction.png}} Right View ( {{Inline button|Key_alt.png}} + 6)
** '''Top''' ( {{Inline button|Key_alt.png}} + 3)
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* {{List button|BackViewAction.png}} Back View ( {{Inline button|Key_alt.png}} + 2)
** '''Bottom''' ( {{Inline button|Key_alt.png}} + 4)
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* {{List button|showEdgesAction.png}} Wireframe: if active allows to see the triangle structure on the selected mesh.
** '''Left''' ( {{Inline button|Key_alt.png}} + 5)
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* {{List button|sharpAssignedAction.png}} Smooth With Texture: this option is active by default and it shows the mesh with the acquired colors and smoothed triangle faces.
** '''Right''' ( {{Inline button|Key_alt.png}} + 6)
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* {{List button|sharpAssignedAction.png}} Sharp With Texture: this option shows the mesh with the acquired colors and sharp triangle faces, which gives the image a metallic look.
 
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* {{List button|sharpAssignedAction.png}} Sharp With Uniform Color: this option shows the mesh in a pre-established blue color.
<!--T:32-->
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* {{List button|sharpAssignedAction.png}} Sharp With Assigned Color: this option shows a different pre-established color for every element of the project.  
The context menu contains other tools described in the [[Man_DataEditing|Data Editing]] page.
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; {{List button|EditSelectedAction.png}} Edit Selected ({{Inline button|Key_ctrl.png}} + E) : Allows to open the edit tools for images or meshes.
 
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; {{List button|ExportToCadAction.png}} Export to CAD: Exports the scanned items in STL or OBJ file.
=== Data Information Window === <!--T:33-->
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; {{List button|ExportMergedAction.png}} Export Merged: Exports the selected files and saves them in one individual STL or OBJ file.
 
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; {{List button|ExportSeparatedAction.png}} Export Separated: Exports the selected files and saves them in separate STL or OBJ files, one for each item.
<!--T:34-->
 
In the view menu, it is possible to enable the '''Data Information Window''' with the ''View Data Window ({{Inline button|Key_ctrl.png}} + {{Inline button|Key_alt.png}} + I)'' action.
 
 
 
<!--T:35-->
 
{{Screenshot|Dental_3.5_datainfowindow.JPG}}
 
 
 
<!--T:36-->
 
This window provides some information about the current selected 3D Objects.
 
 
 
<!--T:37-->
 
* '''Description''': a line that describes the type of the currently selected objects (E.g. Triangle Mesh: 2, Range Images: 6, etc.)
 
* '''Points''': the number of points of the currently selected objects
 
* '''Faces''': the number of faces, available only for triangle meshes
 
* '''Selected''': the number of selected points/faces of the currently selected objects
 
* '''Size and Position''': the minimum/maximum coordinates of the volume of the currently selected objects, and their size in every direction
 
  
 
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{{Navigation|Interface|Project Tree}}
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{{Navigation|W_Interface|Project-elements}}

Latest revision as of 11:09, 15 January 2018


Main View

Here below is displayed an example of 3D interaction on a selected Mesh in ScanWay.

3DView.PNG

It is possible to interact with the 3D View using the mouse and the keyboard, the context menu, the view menu and the view toolbar.

Mouse Interaction

The user can interact with the orientation of the 3D object through either the use of the mouse or more specific tools that can be selected in the Context menu.

Here below, find the list of the provided mouse/keyboard combinations:

  • Mouse middle.png + Mouse right.png or Key alt.png + Mouse right.png: pan the camera in 2D
  • Mouse right.png: freely rotate the camera around the 3D Object
  • Key ctrl.png + Mouse middle.png: rotate the camera restricted to the Y axis of the 3D View
  • Key alt.png + Mouse middle.png: rotate the camera restricted to the X axis of the 3D View
  • Key shift.png + Mouse middle.png: rotate the camera restricted to the Z axis of the 3D View
  • Mouse middle rotating.png: change Zoom
  • Mouse right.png : enter the context menu
  • Key ctrl.png + Mouse right.png: change the position of the light source in the 3D View
  • Mouse left.png : use the current tool (E.g. Rectangular Selection, Hole Filling, etc.)
  • Key ctrl.png + Mouse left.png : invert the current tool if available (E.g. Deselect points instead of Select points, etc.)
  • Key shift.png + Number from 1 to 7 : change the 3D View to one of the default positions (E.g. Frontal, Back, Top, etc.)


Context Menu and View Menu

The view menu and the 3D View context menu contain some tools that can be used to interact with the 3D View.

3DView2.png

UndoAction.png Undo (Key ctrl.png + Z) 
Cancels the last command and goes back as many times as it is pushed.
RedoAction.png Redo (Key ctrl.png + Y) 
Cancels the last undo command and takes the image back as many times as it is pushed.
FrameAllAction.png Frame All (Key ctrl.png + A / F) 
the 3D camera will move to show, on the screen, all the current selected 3D Objects.
ViewMenu.png 3DView
sub-menu to apply default 3D views and options:
  • FrontViewAction.png Front View ( Key alt.png + 1)
  • BackViewAction.png Back View ( Key alt.png + 2)
  • TopViewAction.png Top View ( Key alt.png + 3)
  • BottomViewAction.png Bottom View ( Key alt.png + 4)
  • LeftViewAction.png Left View( Key alt.png + 5)
  • RightViewAction.png Right View ( Key alt.png + 6)
  • BackViewAction.png Back View ( Key alt.png + 2)
  • ShowEdgesAction.png Wireframe: if active allows to see the triangle structure on the selected mesh.
  • SharpAssignedAction.png Smooth With Texture: this option is active by default and it shows the mesh with the acquired colors and smoothed triangle faces.
  • SharpAssignedAction.png Sharp With Texture: this option shows the mesh with the acquired colors and sharp triangle faces, which gives the image a metallic look.
  • SharpAssignedAction.png Sharp With Uniform Color: this option shows the mesh in a pre-established blue color.
  • SharpAssignedAction.png Sharp With Assigned Color: this option shows a different pre-established color for every element of the project.
EditSelectedAction.png Edit Selected (Key ctrl.png + E) 
Allows to open the edit tools for images or meshes.
ExportToCadAction.png Export to CAD
Exports the scanned items in STL or OBJ file.
ExportMergedAction.png Export Merged
Exports the selected files and saves them in one individual STL or OBJ file.
ExportSeparatedAction.png Export Separated
Exports the selected files and saves them in separate STL or OBJ files, one for each item.
Navigation Back.png Homebutton.png Navigation Next.png