Difference between revisions of "Interaction/ja"
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(Created page with "以下は、ScanWayで選択されたメッシュにおける、3D操作の例を示したものです。") |
(Created page with "3Dビューはマウス、キーボード、コンテクストメニュー、ビューメニュー、ビューツールバーで操作することができます。") |
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− | + | 3Dビューはマウス、キーボード、コンテクストメニュー、ビューメニュー、ビューツールバーで操作することができます。 | |
=== Mouse Interaction === | === Mouse Interaction === |
Revision as of 12:55, 16 September 2017
メインビュー
以下は、ScanWayで選択されたメッシュにおける、3D操作の例を示したものです。
3Dビューはマウス、キーボード、コンテクストメニュー、ビューメニュー、ビューツールバーで操作することができます。
Mouse Interaction
The user can interact with the orientation of the 3D object through either the use of the mouse or more specific tools that can be selected in the Context menu.
Here below, find the list of the provided mouse/keyboard combinations:
- + or + : pan the camera in 2D
- : freely rotate the camera around the 3D Object
- + : rotate the camera restricted to the Y axis of the 3D View
- + : rotate the camera restricted to the X axis of the 3D View
- + : rotate the camera restricted to the Z axis of the 3D View
- : change Zoom
- : enter the context menu
- + : change the position of the light source in the 3D View
- : use the current tool (E.g. Rectangular Selection, Hole Filling, etc.)
- + : invert the current tool if available (E.g. Deselect points instead of Select points, etc.)
- + Number from 1 to 7 : change the 3D View to one of the default positions (E.g. Frontal, Back, Top, etc.)
Context Menu and View Menu
The view menu and the 3D View context menu contain some tools that can be used to interact with the 3D View.
- Undo ( + Z)
- Cancels the last command and goes back as many times as it is pushed.
- Redo ( + Y)
- Cancels the last undo command and takes the image back as many times as it is pushed.
- Frame All ( + A / F)
- the 3D camera will move to show, on the screen, all the current selected 3D Objects.
- 3DView
- sub-menu to apply default 3D views and options:
- Front View ( + 1)
- Back View ( + 2)
- Top View ( + 3)
- Bottom View ( + 4)
- Left View( + 5)
- Right View ( + 6)
- Back View ( + 2)
- Wireframe: if active allows to see the triangle structure on the selected mesh.
- Show Texture: this option is active by default and it shows the mesh with the acquired colors. To visualize the mesh in a standard color, and not in the actual color of the object, deselect this option.
- Edit Selected ( + E)
- Allows to open the edit tools for images or meshes.
- Export to CAD
- Exports the scanned items in STL or OBJ file.
- Export Merged
- Exports the selected files and saves them in one individual STL or OBJ file.
- Export Separated
- Exports the selected files and saves them in separate STL or OBJ files, one for each item.